package libScene.src.j2me.m3g.node;

public class World extends SceneObject {
	private int bgColor; 
	/**
	 * 
	 * @return
	 */
	public final int getBgColor() {
		return bgColor;
	}
	/**
	 * 
	 * @param bgColor
	 */
	public final void setBgColor(int bgColor) {
		this.bgColor = bgColor;
	}
	/**
	 * 
	 */
	private static World instance;
	/**
	 * 
	 * @return
	 */
	public static final World getInstance() {
		if ( instance == null )
			instance = new World();
		return instance;
	}
	/**
	 * 
	 */
	private World() {
		bgColor = 0;
	}
}
